Mini-Patch Notes May 20th

20 May 2019 (13:20) by Archlight Team

Patch Notes May 20th - Only Autochess Bugfixes/Balances in Todays Mini-Patch

Bugfixes
Weezing will now properly pick the enemy pokemon with the most health, not it's target, essentially making its ability far more effective like it should be.
Fixed a rare UI bug with popping up winner/loser multiple times despite you winning/losing
Ninetales ability no longer deals true damage (was a mistake)
Turning pokemon bug fixed (sometimes fighting diagnal opponents, pokemon would constantly shift directions)
Highscores counter for Shinies Fixed
Fixed a bug when joining an event while in autochess queue where the game thought you were inside both.
Fixed issue with abilities sometimes not working on your board
Mana bug after getting out of a pokemon autochess game fixed
Theres a few other bugs we have as well to fix (randomly invisible shinies etc) but they are dificult to reproduce and may take us a bit longer to find the true source of the bug and then how to fix it.

Balance Changes
Snorlax Health lowered from 8000 > 7500
Oddish, Gloom and Vileplumes health lowered by 10% (This will also nerf their ult, as their ult healing is health based).
Big Root healing per hit increased from 5 > 15
Leftovers healing per second increased from 5 > 10
Drowzee Hypnosis stun duration lowered from 3s > 2s
Hypno Hypnosis stun duration lowered from 5s > 4s

Get Coins For Clips!

17 May 2019 (14:50) by Archlight Team

Want to win Archlight Coins, just by watching your favorite streamer play Archlight!? Go get some clips for us of Archlight! Send us clips of exciting moments, funny moments, pvp, high level quests, and we will reward you with up to 1000 Archlight Coins per clip! To be clear, some clips may not be rewarded for any coins, we will only be rewarding good/exciting clips! We have this disclaimer so people arn't sending us virtually anything that happens xD But be sure to watch our common Archlight streamers listed below and send @[Gamemaster] Rufus your clips! (Hard paradox will be streaming the new poke autochess in 3 hours as well - so great chance to get some clips!)Oh, and you can even watch their vods if you missed their stream to get clips!

Some examples of great clips!
https://clips.twitch.tv/EnticingFastAlmondCoolCat
https://clips.twitch.tv/ZealousCrispyGiraffeSwiftRage
twitch.tv/eliastibiano
twitch.tv/vangoro
twitch.tv/addled
twitch.tv/hardparadox
twitch.tv/hegal
twitch.tv/metyzera

Patch Notes May 17th

16 May 2019 (16:24) by Archlight Team



Pokemon Autochess Released!


The Pokemon Autochess will only be available twice a day, for 2 hours at a time (eventually we will increase this to 24/7!)
You can play the Autochess in these timeslots on NA only (to minimize queue times)
All cosmetics from the Autochess are Cross-Server & Account Bound! You will have them on your NA & EU Accounts!
10:00am > 11:59am - Eastern Time (Server Time)
6:00pm > 7:59pm - Eastern Time (Server Time)


To play, simply click the pokeball Icon on the top left of your UI and Queue!
Everyone should give the mini-game atleast 1 try, as by playing once you will receive 30 Free Heirloom points and 20 Free Poke-Candies :)

55% More Instances have been added for Dungeons
This requires a good deal of time adding more instances, but with our growing active playerbase, we need to get more in! This should hopefully handle the increased player demand, we will work on adding additional ones in the near future as well.

New In-Game Calendar
We have added an in-game calendar! This will track event times (such as sarandiel event for example, 2x dungeon days/weekends, etc!), patch days (most atleast) and more!

Power
Minor rework to avoid possible abuse outside dungeons/ramparts/rifts/events (consider this a nerf since it shouldn't select their highest power throughout their gameplay but their current)

Summon Scaling
Fixed scaling in dungeon/ramparts/rifts (they shouldn't be affected by their fixed scaling, led to either more/or less damage)

Heroes Cave
Fixed improper stone position

Rei Dos Coins
Fully Automatic! No need to PM me about the bonus items anymore - you will automatically receive them!

Woodcutting
Fixed faulty probability for a specific tree ID which ultimately led it not to regenerate

Magic Walls/Wild Growths
Display the caster upon looking at them

Ramparts
Allow player to re-enter as many times as they want although they will not be able to receive bags from creatures as long as they've got cooldown (quest log entry will be added)

Weapons
Upgrade will be re-applied upon equipping in case there has been an increase/decrease in attack.

Progression Tokens
You can no longer use them if you are at your current boost points cap (500 for non premium 750 for premium)

Map
Miscellaneous fixes (dungeons/spawns)

Dragonfruit
Aumenta sua Vida & Mana máxima em 0,25% / Consumida no uso (Esse beneficio pode ser obtido apenas uma unica vez)

Food
Consuming food will no longer be needed to activate your default regeneration (essentially no longer needed in general - outdated silly system)

Awakening Spells
Allow players to invest an additional 40 points to increase a spell's damage (requires +1 point for every level above 11)

Spells
Fixed an issue with grips were it didn't contribute to a spell's damage with its attack (mages were not affected by this)

Infinite Avalanche
Now properly does the same damage as the ordinary rune

Patch Notes May 13th

12 May 2019 (20:35) by Archlight Team


This Patch Will Go Live Tomorrow (May 13th)
Pokemon Autochess Will Be Coming This Week 

The Lake of Sarandiel Event

Sarandiel the Water Goddess has blessed Archlight with her presence, by opening up a portal to her sacred lake. She has opened up the portal as she needs the help of the citizens of Archlight, she has been badly hurt from defending her home against Dragons from the Forgotten Islands, to heal her she requests goddess herbs, these can be obtained by completing dungeons while the event is open (Until May 20th). In exchange, she will offer you several different items for your help, including 6 Different Nation Wings, 3 outfits (Pharaoh, Herbalist and Trophy Hunter), Archlight Keys, Legendary Archlight Keys and 2 Different Companions, a baby jellyfish and baby serpent from her lake.

Every single dungeon chest you use (Greater or Solo Dungeon) you will receive 1 Goddess Herb upon Use. To obtain a goddess herb, you are required to clear 80% of the dungeon. So no, you cannot take alts and simply spam run to the end of dungeons like before.

You can also receive 50 Goddess Herbs for each Living Token you turn in to the Living Token Exchanger. 
 >  x50

~Sarandiel Cosmetic Gifts~
Nation Wings 


All these wings are cross-server exclusives! Meaning you will get them on both your NA & EU accounts and will automatically get them back every Season! 
These wings all share the same 3% Passive Essence Find buff. Meaning having 2 different Nation Wings will not yield twice that bonus.
Pharaoh, Herbalist & Trophy Hunter Outfits 
Each give a passive +1% Health/Mana
Baby Jellyfish & Baby Serpent
  
Baby Jellyfish gives +2 to all stats
Baby Serpent gives +4 to all stats

Party
Leaders now have the ability to kick members from their party (Accessible from the menu that appears when you click on a player)

Auto Trader
Players whom are AFK will no longer send messages in the trade channel.

Attack Speed
Fixed improper buff application for dual wielders.
Added tooltip that displays your attack speed in milliseconds.

Notifications
Players are now able to clear their unread notifications at all times instead of just when the amount exceeds 10.

Statues in Hall of Fame
Statues will be automatically added to the map upon booting up, and specific for EU & NA.

Siege Wars
Guilds will from now on require a minimum of 5 members, an average of 1000 power, and total power exceeding 7500 during the entire bidding process, if the requirements aren't met, then their bid will be disqualified, and the bidded amount will be deposited to their bank account.

Streamer Tokens
Streamers will now automatically have access to all cosmetics by having a streamer account, they will not need to use any token. They will not receive the passive bonuses from any of those outfits/mounts/wings/auras, however they will now be able to obtain them by the normal ways as well and then WILL receive their passive bonuses.

Castle Bosses
Stuns that are cast by players will no longer affect them during their last mechanic (Walking).

Richochet Enchantment Buffed
We have increased the chance for Richochet Enchantment to Proc by 250% for Melee Weapons and 325% for Distance Weapons.

Outfit Health Bug
There was a bug with the health/mana % gained by having outfits, where they were still their old original value (despite us increasing the health pools by 80%) so you all will notice your health/mana totals going down from your outfit bonuses only. Sorry about that, but now it's how it was meant to be/balanced.

Misc Fixes
Broken Mining Nodes in Undead Dragons cave fixed.
Duplicate Hellflayer Spawn now properly has the expanded map.
Expanded the size of the Hell Arena so it's easier to kite creatures for ranged classes

We're Hiring!

10 May 2019 (00:55) by Archlight Team

Due to the growth of our playerbase and the increasing desire for our team to create more unique content such as Shadows of The Ashen, we have opened two new positions in our team for anyone interested in a Junior Game Design position And/Or Junior Story Writer position! This position would be half pay half apprenticeship. We have a short apprenticeship period, in which after you would be fully paid for the position. Monthly pay will be discussed once/if your application is chosen, however, this is not a high paying position, we are looking for someone who has drive, passion, and motivation towards Archlight and is interested in Game Design or Improving their story writing. While this position is far from a full time position, we do want someone who feels they can commit to a position in which we will invest alot of our time training you in.

What will you receive
1. Experience with a fully operational and veteran team.
2. Consistant feedback and help improving game design and/or story writing abilities.
3. Monthly Wage & Archlight Coins (If you want these)
4. If we are feel you are fit for it, a full time job with our team

What the position entails
Game Design Position
Designing future content, which often will involve working with a mapper/artist/programmer.
Improving current content depth and flow.
Working with other staff on game design aspects.
Helping with misc small tasks for the team.

Story Writing

Writing new quest dialogues, NPC dialogues & misc dialogues.
Writing short stories (3-5 paragraphs) for new expansions

You are able to apply for both positions if that's what you feel equipped for, or just one of the other.

If you are interested in either of these position, please send in an application to ArchlightOnline@gmail.com including the following:

Name:
Age:
Location:

Since when have you played Archlight (season or month & year if possible):
Why do you feel you would be fit for this position:
What do you feel you would contribute to our team in the Junior Game Design And/Or Story Writer Position:
Any relevant experience if any, if none, simply put N/A:
List of MMORPG's you have played in the last 5 years, and roughly how long on each if possible/you remember:
(For Design Position) If you have played another MMORPG other than Tibia/OTs, what was one of your favorite things that the dev's of one of those MMORPG's did in their design choices?
(For Writer Position) Please write an intro to a short story about a Dwarf in the Fantasy Setting in under 250 words (Minimum 150).
Hours a week you would be available for the position:

Also after you apply, shoot me a PM on discord that you did :)

Archlight NA House Contest

08 May 2019 (13:19) by Archlight Team


Archlight NA House Contest - May
Houses will be viewed on May 29th!
Winners will be announced on May 31st!


Decorate your house on Archlight Online NA, you dont have to do anything other than that! On May 29th, we will view all the houses on Archlight and our team will vote on the winners (This is an impartial team of non-players).

Your house will be judged in many different ways, but the primary ways are the overall aesthetic, color matching, and at times, the value of things inside (generally rarity).

1st Place: 4 Cosmetic Tokens + 5000 Archlight Coins
2nd Place: 2 Cosmetic Tokens + 2500 Archlight Coins
3rd Place: 1500 Archlight Coins
4th - 10th Place: 500 Archlight Coins

Pokemon Autochess Beta Testers

04 May 2019 (15:50) by Archlight Team

Our Pokemon-Autochess Mini-Game Releases in 8 Days On Archlight! Want to be apart of the final beta test this week on our test server? Send me (Admin Knighter) a PM with: 
1. Your hours available on Monday > Friday!
2. Where you're from!

And I will get back to you within 24 hours with information about the final beta test! :)

Siege Wars Open Sunday!

03 May 2019 (17:02) by Archlight Team

Guild Sieges start on May 11th! BUT, you must bid to enter your guild first, which opens this Sunday! With up to $2500USD in possible ingame rewards to win, and rewards for even last place! Every guild should attempt to enter ;)

Siege Wars

Each Sunday, Guilds have 24 hours to bid to enter the Siege War, the top 6 highest bidding guilds will receive a position in the Siege. Once the bid has closed at midnight PST, guilds will have 5 days to prepare for the Siege. A bidding guild must have a minimum average power of 1000 and combined power of 7500. 
Siege Wars will take place on a 6 guild war sized map, with 13 Captures points, 4 Graveyards, 4 Small Creature Camps, 2 Large Creature Camps and what many different Viewpoints and Changing World Styles.
Each Guild will have 60 seconds to build their defense for their Capture Point, after which time the event will begin.
Guilds receive 10 Capture Points every 30 seconds that they control a point, increasing for each Capture Point they control. To take over a Capture Point from another guild - players must attack, and/or use siege weapons to destroy the holding statue, by destroying it, theirs will replace it and can now be defended to earn the guild Control Points.
Guilds will receive their share of 150 Siege Tokens based on their placement in the Siege Wars.
1st Place - 50 Siege Tokens
2nd Place - 30 Siege Tokens
3rd Place - 25 Siege Tokens
4th Place - 20 Siege Tokens
5th Place - 15 Siege Tokens
6th Place - 10 Siege Tokens
Siege Tokens can be spent at a shop containing the rarest of rares on Archlight - Including Regrade Keys, Enchantment Scrolls, Legendary Archlight Keys, Awakening Stones and more.
Every Participant of a Guild Siege will also receive their own Siege Tokens
As well, for every Siege Token a player receives, they will also receive a Minor Cosmetic Token, that can be used to buy any Store Outfit Ingame!

Date & Time: Guild Sieges will take place at 4:00pm EST(Server Time)(1:00pm PST) (5:00pm Brazil) Saturday May 11th!

A list of all siege weapons and defensive structures can be viewed below.
Siege Structures & Weapons
Over a dozen Siege Structures & Weapons have been added into Archlight. Full list of Siege Structures and there purposes shown below (These can only be used in Siege Events).
Siege Defenses/Structures
 
Wooden Fence - Constructs a fence with a small amount of health.

Sturdy Wooden Fence - Constructs a fence with a moderate amount of health.
 
Reinforced Wooden Fence - Constructs a fence with a large amount of health.

Caltrops - Caltrops are invisible to opposing guilds - When stepped on, deals 20% of max health / mana (whichever is higher) damage to the target.

Spike Trap - Traps are invisible to opposing guilds - When triggered, deals 50% of max health / mana (whichever is higher) damage to the target.
Fire Trap - Traps are invisible to opposing guilds - When triggered, deals damage to all players in the area for 10% of their max health / mana (whichever is higher) for 5 seconds.
Ice Trap - Traps are invisible to opposing guilds - When triggered, slows all targets in area for 5 seconds by 50%.

Binding Trap - Traps are invisible to opposing guilds - When triggered, binds a target in place for 5 seconds.
Siege Weapons

Ballista - Once placed, this will attack random enemies until it is destroyed.
Catapult - Once placed, the catapult can be used by any player or guild to throw a boulder with a 3 second Hit Box Warning, dealing massive damage to that location.
Battering Ram - Once placed, will deal damage to the tile infront of it for 30 seconds.
Explosive Keg - Once placed, counts down from 5 seconds then explodes, dealing a large amount of damage to tiles around it.
Explosive Barrel - Once placed, counts down from 5 seconds then explodes, dealing a massive amount of damage to tiles around it.
Misc Structure

Capture Statue - This is placed with your guilds color to show possession of a Capture Point. By destroying a Capture Statue, you gain control of it and replace it with your Statue automatically. This is now your capture point to defend.