December 16th Patch

16 December 2018 (03:10) by Gamemaster Knighter


Shadow of The Ashen Content Expansion

Coming Soon™
A cloud is growing…
Spreading…thickening…
The shadow of the Ashen is feeding off the crimes of the villains of Archlight. 
The ancestors of our world held their tongues. They dared not speak of the eclipse that almost consumed the land ten thousand years ago…until now. 
All the greed and murdering of Archlighters has weakened an ancient barrier sealing off a fiendish temple. For that vile place…is a gateway to the parallel world of Dusklight. The Ashen are rising from the depths of all the pain and suffering… 
…And the Heart of the Thousands won’t stop until Archlight is consumed by eternal darkness.  

Coming In Tomorrow's Patch

Flaming Skull Aura
  

(Available on NA Only Currently) (3 Color Variations Available) (8 Living Tokens)
Flaming Skull Aura has a passive bonus of +10 Skill Value & +1% Hp/MP

Broadcast "Mail" Button Added to Client
We have noticed that many important broadcasts by our staff get missed, this is normal, its a small text on the screen, players may be idle, or busy questing etc and miss the broadcasts. We have added a small mail icon on the UI bar that will allow players to see when we broadcast an important message (we decide whether the broadcast will be added to the mail UI or not, only important broadcasts will be added to it). Things like announcing a reboot, as well as when we disable a certain system for bug fixing, or address a concern, will be broadcasted in such a way that they are also sent to peoples mail, so they can read/review the message that they may have missed.

Coming On December 22nd

Class Balances (Necromancer & Corsair Buffs)
Necromancer Changes
Witchs Hourglass damage increased by 55%, Cooldown increased from 2s > 4s
Witchs Cauldron damage increased by 35%

Corsair Changes
The primary issue for Corsairs to us has been the dificulty of using their Ammo Cards & Trinkets at the same time, having to sacrifice one or the other, making the Ammo Cards have little use. Now, all guns will act as "containers" allowing players to "load" them with Cards. No longer will corsairs have to pick and choose between a Trinket or Ammo Cards, and now will be able to properly benefit from both.

Referral Program Improved!
Our referral program has been used by multiple thousand people on Archlight North America alone. Through this, we received alot of feedback on potential ways we can improve the system, we listened, and we improved! The biggest concern was that if someone would donate $20 under your referral code, and then later donate $80, you would still only get the coins from the first $20 donation. We have changed this, where now anytime someone donates a larger amount than their previous, you will also gain the difference in coins as well!

Additionally, we have increased the amount of referral coins received when someone you refer donates from 10%, to 50%! So if someone donates for 7420 coins, instead of receiving 742 coins, you will receive 3710 coins! 

And finally, we have also added a link that you can simply copy from your myaccount panel and send that to friends to use, or put in your youtube/twitch description or title for users to use!

So get out there referring, and enjoy all the free coins that come with it!

New Player Notification & Tutorial System
Currently, new players receive popup text notifications as they level up, that give them little information to help teach them about Archlight. These messages frequently are missed or unnnoticed and newer players rely on asking very simple questions frequently in the help channel, or worse, quit due to confusion. Now, when a player advances, they will receive a brief flash of a notification, in which they can click a notification button on the top left of their client (Much like how World Of Warcraft, or other large MMORPG's do this), that will not only include information and tips for those players, but also include the items they previously obtained automatically into their backpack, allowing us to give players crafting tools, as well as information on how they work all in 1 panel for their review & learning.

Mentee/Mentor Tokens
One concern we always have on Archlight is newer players joining, and having dificulties finding a team for low level quests, once majority of the playerbase has gotten to higher level of content. 

Players will now receive mentee tokens (specific to each story quest, example - Mentee Token - Heroes Quest) as they progress through Archlight. 

This player can right click to use the token, by doing so it will let them input a player name. 

Now, when that player (the player who's name was inputted into the token) uses the quest box at the end of the respective quest the player that has his name in the token will receive a several Mentor Tokens (amount based on which quest) for their help and the mentee token will be consumed.

These Mentor Tokens can be used to purchase Shop Outfits, Mounts, and more.


Additionally, We have decided we will be delaying some of the newer content we planned to release before Christmas (Heroic Quests & The New Ramparts) so we can instead continue to put our focus into bug fixes, balances, and overall improving game flow for newer players.


Portugese


Uma nuvem está crescendo ...
          Se Espalhando ... engrossando ...
          A sombra do Ashen está se alimentando dos crimes dos vilões de Archlight.
Os ancestrais do nosso mundo seguraram suas línguas. Eles não ousaram falar do eclipse que quase consumiu a terra há dez mil anos ... até agora.
Toda a ganância e assassinato dos arqueiros enfraqueceu uma antiga barreira que selava um templo diabólico. Para esse lugar vil... é uma porta de entrada para o mundo paralelo de Dusklight. O Ashen está subindo das profundezas de toda a dor e sofrimento ...
… E o Coração dos Milhares não parará até que o Archlight seja consumido pela escuridão eterna.


Flaming Skull Aura
  

(Disponível apenas no server NA) (3 variações de cores disponíveis) (8 live tokens)
Flaming Skull Aura tem um bônus passivo de +10 de Skill Value & + 1% Hp / MP

Botão de Broadcast/Transmissão "Mail" Adicionado Ao Client.
Percebemos que muitas transmissões importantes de nossa equipe são perdidas, isso é normal, é um pequeno texto na tela, os jogadores podem estar ociosos, ou ocupados, fazendo quests e etc e perder as transmissões. 
Adicionamos um pequeno ícone de e-mail na barra de interface do usuário que permitirá que os jogadores vejam quando transmitimos uma mensagem importante (decidimos se a transmissão será adicionada à interface de e-mail ou não, somente transmissões importantes serão adicionadas a ela). 
Coisas como anunciar uma reinicialização, bem como quando desabilitamos um determinado sistema para correção de bugs ou tratamos de uma preocupação, serão transmitidas de tal forma que elas também serão enviadas para o e-mail dos players, para que possam ler/rever a mensagem que perderam.

Chegando em 22 de dezembro

Balanceamento Da Classe (Necromancer & Corsair Buffs)
Mudança Do Necromancer
Witchs Hourglass aumenta em 55%, Cooldown aumenta em 2s> 4s
Dano do Witchs Cauldron aumentado em 35% (isso ainda está sujeito a mudanças, já que fazemos testes adicionais de equilíbrio).

Mudanças Do Corsário/Corsair
A questão principal para os Corsários para nós tem sido a dificuldade de usar seus Cartões de Munição e Trinkets ao mesmo tempo, tendo que sacrificar um ou outro, fazendo com que os Cartões de Munição tenham pouca utilidade. 
Agora, todas as armas funcionarão como "containers", permitindo aos jogadores "carregá-las" com Cards. 
Os corsários não terão mais que escolher entre um Trinket ou Cartões de Munição, e agora poderão se beneficiar adequadamente de ambos.

Programa de referência melhorado!
Nosso programa de referência tem sido usado por milhares de pessoas somente na Archlight North America. Com isso, 
recebemos muitos comentários sobre possíveis maneiras de melhorar o sistema, ouvimos e melhoramos!
A maior preocupação era que, se alguém doasse US $ 20 com seu código de referência e, posteriormente, doasse US $ 80, você só receberia as moedas da primeira doação de US $ 20.
Nós mudamos isso, onde agora, sempre que alguém doar uma quantia maior que a anterior, você também ganhará a diferença em moedas!
Além disso, aumentamos a quantidade de moedas de referência recebidas quando alguém do qual você faz referência doa de 10% a 50%! Então, se alguém doar para 7420 moedas, em vez de receber 742 moedas, você receberá 3710 moedas!
E finalmente, nós também adicionamos um link que você pode simplesmente copiar do seu painel myaccount e enviar para os amigos usarem, ou colocar sua descrição ou título do youtube / twitch para os usuários usarem!
Então, vá até lá se referindo e aproveite todas as moedas grátis que vêm com ele!

Novo sistema de notificação de jogadores
Atualmente, novos jogadores recebem notificações de texto pop-up à medida que sobem de nível, o que lhes dá pouca informação para ajudar a ensiná-los sobre o Archlight. 
Frequentemente, essas mensagens são perdidas ou despercebidas e os jogadores mais novos contam com perguntas muito simples frequentemente no canal de ajuda ou, pior, desistem devido à confusão. 
Agora, quando um jogador avança, ele recebe um breve flash de uma notificação, na qual ele pode clicar em um botão de notificação no canto superior esquerdo de seu cliente (como World Of Warcraft, ou outro grande MMORPG faz isso), não apenas incluem informações e dicas para esses jogadores, mas também incluem os itens que eles obtiveram automaticamente em sua mochila, 
permitindo que forneçamos ferramentas de criação aos jogadores, bem como informações sobre como eles funcionam em um painel para revisão e aprendizado.

Mentee/Mentor Tokens
Uma preocupação que sempre temos com o Archlight é que os novos jogadores se juntem e tenham dificuldades em encontrar uma equipe para missões de baixo nível, uma vez que a maioria da base de jogadores atingiu um nível mais alto de conteúdo.
Os jogadores agora receberão tokens de mentee/tokens de mentor (específicos para cada quest de história, exemplo - Mentee Token - Heroes Quest) à medida que avançam pelo Archlight.
Este jogador pode clicar com o botão direito do mouse para usar o token, permitindo que ele insira um nome de jogador.
Agora, quando aquele jogador (o jogador cujo nome foi introduzido no token) usar a caixa de busca no final da respectiva missão, o jogador que tiver seu nome no token receberá vários Mentor Tokens (quantia baseada em qual busca) para a ajuda deles e o token de mentee serão consumidos.
Esses tokens do Mentor podem ser usados ??para comprar equipamentos de loja, montagens e muito mais...

Além disso, decidimos que atrasaremos alguns dos conteúdos mais recentes que planejamos lançar antes do Natal (Heroic Quests e The New Ramparts) para que possamos continuar nos-concentrando em correções de bugs e balanços.

Christmas Event

30 November 2018 (23:26) by Gamemaster Knighter

Christmas Event (Below) & Christmas House Contest!
Portugese Translation at the end 

$2000USD in Prizes!!

Important Dates
All houses must be completed by December 21st, at which time we will take GIF's of all houses around town.
Winners will be voted on & annoucned on December 22nd on our website & facebook.

Prizes!
1st Place: $250 Archlight Coins Package & An Exclusive Christmas Panda Mount!
2nd Place: $150 Archlight Coins Package & An Exclusive Christmas Panda Mount!
3rd Place: $100 Archlight Coins Package & An Exclusive Christmas Panda Mount!
4th - 25th place: $50 Archlight Coins Package Each!

Christmas Panda Mount


We will be rating house decorations based on the following critiques:
1. Christmas Spirit! (This is a CHRISTMAS house contest! The focus should be on making your house as Christmas themed as possible!
2. Use of holiday decorations, which are obtained by doing dungeons & quests. - This doesn't mean they must only be these, it just means we likely will give extra credit for clever use of these.
3. Innovation and Creativeness.

16 Different Christmas Decorations can be obtained from in-game means, by opening present boxes - an additional reward obtained from completing Dungeons & Quests from December 1st > December 30th.

You can see the full list of items & their rarity in the Christmas Patch Notes below in Christmas Event Notes!

Disclaimer
We will have 30 people voting on these. NONE of these voters will be Archlight players, so there will be no bias. CM's, Senior Tutors, Tutors will not be involved in the voting. This way there is 0 bias based on who's house it is, and simply based on the design. 
Please understand, when judging something like this, you may disagree with our decisions, that is completely fine, everyone has different preferred styles, that's why Art Taste is a thing, Music Taste is a thing, etc. The winners we select are final, we are not interested in your opinion on why yours/friends should of won, or been a higher placement.


Christmas Events & Quest Line 
Available from December 1st > December 30th

Starting at tomorrows patch, a full new quest line will be available for Archlighters to partake in. This can be accessed from the portal in the depot! This is available for virtually any player, as the most difficult creature you will face is easily managed for a level 100+. By completing this storyline, you will become a citizen of Santa's town, and receive a Reindeer Companion! (+2 to all stats)

Additionally, all dungeons & quests will now also give a Christmas Present! Dungeons will give Small Christmas Presents , and quests will give Large Christmas Presents. The size of the present box will change how many rewards you get, however both have the same possibly rewards, and chance of each reward. The color doesn't matter :)


Christmas Presents can contain any of the following items - To be clear, christmas presents can ONLY be obtained from doing Dungeons or Quests.
Santa Hat (Very Rare) - Provides user with 50 Energy every 23 hours.


Santa Doll (Very Rare) - 7% Resistance Trinket


Santa Backpack (Very Rare) - +10 Skill, +2% Resistance


Grinch Companion (Rare) - +1 to all stats


Christmas Token (Semi-Rare) - Can be traded to Santa for Exclusive Christmas 2018 Cosmetics!

Leaf Golem Santa (Semi-Uncommon)

Frazzlemaw Santa (Semi-Uncommon)

Snow Flake Tapestry (Uncommon)

Christmas Cookie Tray (Uncommon)

Christmas Tree (Uncommon)

Christmas Wreath (Uncommon)

Christmas Card (Common)

Blue Christmas Garland (Common)

Red Christmas Garland (Common)

Green Christmas Garland (Common)

Christmas Branch (Common)

Gingerbread (Common) 


Christmas Tokens can be traded to Santa for the following Exclusive Christmas 2018 Rewards. Christmas Wings & Present Wings are all added to your Limited Editions, House Presents are not though. For those who dont know how Limited Editions work, these items are added forever to your MyAccount Panel on the website, and can be redeemed on future characters forever.
The wings below all have the same benefit of +3% Monster Essence Find. Multiple colors do not stack this benefit.
Christmas Tokens can be obtained by trading 1 Living Token for a package of 5 tokens with the Living Token Exchanger, or can be obtained in-game from Dungeon & Quest Boxes! Christmas Wings & Present Box Wings will each have 50 total available (For present box wings, this means 50 for all colors in total, not 50 each color).
After these sell out, they will not be available again.

Christmas Wings (50 Christmas Tokens) 


Present Box Wings (5 Colors Available To Choose From!) (50 Christmas Tokens) 






Christmas Present Boxes House Deco (Animated) (15 Christmas Tokens)
Using these give +4 to a specific chosen stat for 23 hours. Only 3 of these can be active at once, however they must each be used in different stats. 


Concurso Casa Natalina

Até $2000 USD em prêmios!
Datas importantes:
Todas as casas devem estar completas até dia 21 de Dezembro, que é quando iremos fazer GIFs de todas as casas da cidade.
Os vencedores serão votados e anunciados no dia 22 de Dezembro em nosso site e página do facebook.
1 º Lugar: Pacote de $250 Archlight Coins & montaria exclusiva de panda natalino! 
2 º Lugar: Pacote de $150 Archlight Coins & montaria exclusiva de panda natalino! 
3 º Lugar: Pacote de $100 Archlight Coins & montaria exclusiva de panda natalino! 
4 º - 25 º Lugar: Pacote de $50 Archlight Coins!

Estaremos avaliando as decorações baseado nos seguintes pontos:
1. Espírito natalino! (Este é um concurso de casas natalinas! O foco deve ser em tornar a sua casa o mais próximo do tema natalino possível!)
2. Uso das decorações de Natal, que podem ser obtidas fazendo masmorras e missões. Isso não significa que você deverá utilizar somente elas, apenas que nós daremos créditos extras para quem as utilize de forma inteligente.
3. Inovação e criatividade.

16 Diferentes tipos de decorações natalinas podem ser obtidas dentro do jogo ao abrir as caixas de presentes, que é uma recompensa adicional obtida ao completar masmorras e missões do dia 1 de Dezembro até o dia 30 de Dezembro.

Você poderá ver a lista completa dos itens e suas raridades nas notas de atualização abaixo!

Isenção de Responsabilidade:

Nós teremos 30 pessoas votando. NENHUM desses eleitores serão jogadores de Archlight, então não haverá preconceito. CM’s, Tutores Seniores e Tutores não estarão envolvidos na votação. Desta forma não haverá preconceitos baseado em de quem é a casa e o voto será simplesmente baseado no design da mesma.

Por favor, entenda, ao julgar algo assim, você pode discordar de nossas decisões, o que é completamente normal tendo em vista que todos tem sua própria preferência (por isso que existe gosto artístico, gosto musical etc.). Os vencedores que selecionarmos serão finais. Não estamos interessados em sua opinião sobre o porquê de seu(s) amigo(s) deveriam ter ganho, ou recebido uma colocação mais elevada.

Patch Notes

27 November 2018 (23:08) by Gamemaster Knighter

Patch Coming December 1st 
(tradução portuguesa no fundo)

Bells are ringing…hero of Archlight, are you listening? In the prison, snow is glistening. It may be a beautiful sight, but the prisoner is not happy tonight. He belongs in his winter wonderland…

It is nigh Christmas time, and a lone dwarf is behind icy bars. He calls out, begging for someone to listen to his tale… A tale of a wintery city wonderland, at the heart of Santa’s realm. Higboldar, a city many thought was just a winter fable, may have let it’s guard down…

Play through a new Full Story, Receive Christmas Presents & More. Available until December 30th.

Full Teaser added here on November 30th.

!Catchup Experience Added!
The experience catchup mechanic starts December 1st! However, it will currently only affect players up to Awakening 1 and not higher. For anyone who doesn't know, this will essentially give you an experience boost for any content you do up to Awakening 1.

Dungeons Reworked
This is something we brought to the community to vote on, and it was 10>1 with people wanting this change. So we made it happen! From now on, dungeon creatures and bosses will no longer respawn when a player or team is inside of a dungeon. Because of this change, dungeon creatures (not bosses) now give 2x the experience they used to, to make them worth clearing rather than simply running past.
Normal Dungeons have been removed from Archlight

We feel the disjoint between Normal Dungeons and Awakened Dungeons makes no sense. Currently, players are taught an outdated dungeon system, and then just when they may be figuring it out, that system changes, to an instanced power scaling system. 

Normal Dungeon tab has been removed and Solo Dungeons have a new requirement (Previously Awakened) now is simply 650 power. Once you have 650 total power, you can queue for solo dungeons. Greater (Team) Dungeons will remain for Awakened players. 

Because of this, we have also removed/reworked several dungeons. Blood Tombs, Forgotten City and Rift Lord have been removed from the dungeon list. Lions Pride and Outlaw Refugee have been reworked and added as Solo Dungeons. Ogre Isle, Infected and Mountainrock dungeons have been reworked and added as Greater Dungeons.

Class Balances
Corsair Changes
Cannon Barrage 45s cd > 30s
Second Wave 45s cd > 30s
Damage of both Cannon Barrage and Second Wave lowered by 8.5%
We felt this change was neccesary to better improved the sustained DPS of corsairs over a longer term fight, making them less reliant on having 2 very important damage cooldowns up, and hoping to burst kill someone in just that short window or they likely cannot finish the job. Now, they will be able to cannon barrage much more frequently.

Monk Changes
Absorbing Energy Summon now makes your normal attacks slow the target by 15% for 2 seconds.
Absorbing Fire Summon now makes your normal attacks hit in a small 4 square aoe infront of the monk. 

Necromancer will likely have some further changes coming next patch. However our current plans for those changes require more time and testing.

UI Cleaned Up
The UI has been reorganized in a more clear order, as currently it makes little sense. Essentially they're now organized in more common used buttons on the right side, and less used/client related features on left side. 
Additionally, some unneeded buttons have been removed or relocated (Power & Energy can now be accessed by clicking on them in your Character UI) (Awakening Spells can now simply be added through your spell list, available awakening spells are highlighted in your spells panel).

Misc Fixes and Improvements
Killstreaks have been fixed and will be implemented back into Archlight!
Reconnect Feature Fixed for during reboots
No longer can you use magic wall and wildgrowths in Capture The Flag

Coming Next Patch (Before Christmas)
Heroic Quests - Instanced Races for Leaderboards & Rewards against other guilds!
The New Ramparts - 10 New Largescale Boss Fights with their own unique Mechanics. Fully Instanced & Scaling. Larger teaser to come before next patch.
Mentee/Mentor Tokens - A way to reward higher tier players to help newer players with simple quests.


Polish
Łatka wchodzi na serwer dnia 1 grudnia

Dzwonki dzwonią.. Bohaterowie świata Archlight słuchacie? W więzieniu śnieg lśni.
To może być piękny widok, ale więźniowie nie są z niego szczęśliwi tej nocy. On należy do swojej zimowej krainy.

To noc bożego narodzenia, a samotny krasnolud jest zamknięty za lodowymi kratami. Krzyczy i błaga, aby ktoś wysłuchał jego historii... Historii o zimowej krainie czarów w samym sercu świata mikołaja.

Higboldar, miasto, które przez wielu było uważane za bajkę, pozwoliło sobie na to, aby uśpić swoją czujność.

Przeżyj nową historie, otrzymaj świąteczne prezenty i więcej. Będzie to dostępne do 30 grudnia.


Pełny zwiastun zostanie dodany na stronie 30 listopada.

Mechanika Catchup dodana
Doświadczenie z mechaniki Catchup zacznie się 1 grudnia! Ale będzie dotyczyło tylko graczy poniżej 1 poziomu Awakening. Dla każdego, kto nie wie co to znaczy, dajemy  bonus do doświadczenia za wszystko 
przed 1 poziomem awakening.

Rework Dungeonów
To jest coś na co pozwoliliśmy zagłosować naszej społeczności, a samo głosowanie wygrało 10>1 dla zmiany. Więc dajemy wam ją! Od teraz potwory z Dungeonów (nie licząc bossów) będą dawały 2x więcej 

doświadczenia niż dawały. Zmieniamy to, aby zabijanie ich było bardziej opłacalne niż po prostu przebiegnięcie obok nich.

Ponad to Normalne dungeony zostają usunięte ze świata Archlight. 

Poczuliśmy rozłam pomiędzy normalnymi dungeonami a tymi Awakened, który nie ma sensu. Aktualnie gracze są nauczeni starego systemu, w którym nie ma skalowania twojego Power względem siły potworów, więc chcemy, aby gracze uczyli się od początku swojej przygody systemu, który jest w późniejszej fazie gry.

Zakładka z normalnymi Dungeonami zostaje usunięta a dungeony Solo będą teraz wymagały 650 Power zamiast posiadania poziomu Awakening. Od teraz jak tylko zdobędziesz 650 Power możesz wejść do Solo Dungeonów. 

Zmiana ta nie dotyczy Greater Dungeon, które pozostają takie jakie były (wymagany poziom Awakening).

Ze względu na to usunęliśmy/zmieniliśmy wiele Dungeonów.
Blood Tomb, Forgotten City oraz Rift Lord zostają usunięte z listy Dungeonów.
Lions Pride, Outlaw Refugee zostają zmienione i dodane jako Solo Dungeony.
Ogre Isle, Infected oraz Mountainrock zostają zmienione i dodane jako Greater Dungeon.

Balans Profesji
Corsair
Cannon Barrage 45s cd> 30s
Second Wave 45s cd> 30s
Obrażenia obu czarów zostają osłabione o 8,5%.
Poczuliśmy, że ta zmiana jest potrzebna, aby polepszyć stałe obrażenia korsarza w długich walkach, aniżeli polegał na zadaniu dużych obrażeń w krótkim czasie, a potem czekaniu na załadowanie się tych czarów ponownie.

Monk
Absorpcja żywiołaka Energy teraz sprawia, że ataki spowalniają cel o 15% przez 2 sekundy.
Absorpcja żywiołaka Ognia teraz sprawia, że ataki podstawowe uderzają 4 kratki (forma kwadratu) przed mnichem.
Ponad to w następnej łatce będa zmiany do nekromanty, ponieważ nasze plany na te zmiany potrzebują czasu na przetestowanie.

UI Przeorganizowany
Ui został teraz przeorganizowany, aby był bardziej przejrzysty, ponieważ na ten moment jest zbyt nieczytelny.
Zasadniczo jest teraz zorganizowany, aby bardziej popularne przyciski były po prawej stronie oraz mniej używane oraz opcje klienta gry po lewej.
Dodatkowo niektóre niepotrzebne przyciski zostają usunięte lub przeniesione (Power i Energie możesz teraz sprawdzić w panelu postaci) (Czary awakening będa teraz dodane poprzez listę czarów, dostępne dla twojej profesji i specjalizacji czary będą podświetlone w panelu z czarami)

Różne poprawki i ulepszenia
Serie zabójstw zostały naprawione i dodane z powrotem do Archlight.
Reconnect został naprawiony, aby działał podczas restartów serwera.
Usunięte Magic wall i Wild growth z eventu Capture The Flag.

Zmiany w następnej łatce
Questy heroiczne - Instancje na czas, które będą widoczne na rankingach oraz nagrody, gdy wasz czas jest najlepszy spośród innych gildi!
Zmieniono Ramparts- 10 Nowych bossów będzie na terenie Ramparts, a każdy z nich będzie miał swoje unikalne mechaniki. Ramparts będzie teraz instancją, która skaluje się z twoim Power.
Więcej informacji o zmianach w przyszłości
Mentee/Mentor token - Nowy przedmiot, który będzie wręczany silniejszym graczom, którzy będą pomagać słabszym w prostych questach.

Portugese
Os sinos estão tocando... herói de Archlight, estás ouvindo? Na prisão, a neve está brilhando. Pode até ser uma bela vista, mas o prisioneiro não está nada feliz esta noite. Ele pertence ao seu país das maravilhas de inverno...
É quase época do Natal, e um anão solitário está atrás das barras geladas. Ele grita, implorando para que alguém escute seu conto... Um conto sobre um país das maravilhas de inverno, no coração do reino do Papai Noel. Higboldar, uma cidade que muitos pensaram ser apenas uma fábula de inverno, pode ter baixado a guarda.
Jogue através de uma nova história, receba presentes de natal e muito mais. Estará disponível até dia 30 de Dezembro.

Mais informações serão adicionadas aqui no dia 30 de Novembro.

!Mecanicas de alcance foram adicionadas!
As mecânicas de alcance de experiencia irão iniciar no dia 1 de Dezembro! Todavia, no momento irá apenas afetar os jogadores que estão até o nível 1 de Despertar e nada acima disto. Para qualquer um que não saiba, isto irá, essencialmente, lhe dar um bônus de experiencia para qualquer conteúdo que você faça até o nível 1 do Despertar
As masmorras foram retrabalhadas
Isso é algo que abrimos espaço para a comunidade votar e a relação foi de 10 para 1 pessoas querendo está mudança. Então nós a fizemos acontecer! De agora em diante, criaturas ou chefes não irão mais nascer quando um jogador ou time estiver dentro de uma masmorra. Devido a está mudança, as criaturas (que não sejam chefes) agora irão dar 2x a experiencia que elas costumavam dar, fazendo com que vala a pena mata-las quando estiver fazendo a masmorra, ao invés de simplesmente ignora-las e ir direto ao chefe.
As masmorras normais foram removidas do Archlight.
Nós sentimos que a separação entre masmorras normais e masmorras despertadas não faz sentido. Atualmente, as pessoas têm que passar por um sistema antiquado de masmorras, e quando eles podem estar, finalmente, entendendo este sistema, o mesmo muda para uma instancia que escala com o seu poder.
A guia de masmorras normais foi removida e individuais agora possuem um novo requisito (que anteriormente era de estar Despertado), agora passou a ser de apenas 650 de poder. Uma vez que você tenha 650 de poder, você pode entrar na fila para masmorras individuais. As masmorras de equipe permanecerão apenas para os jogadores que possuírem o Despertar.
Por causa disto, nós removemos/retrabalhamos várias masmorras. Blood tombs, Forgotten City e Rift Lord foram removidas das listas de masmorras. Lions Pride e Outlaw Refugee foram retrabalhadas e adicionadas como masmorras individuais. As masmorras de Ogre Isle, Infected e Mountainrock foram retrabalhadas e adicionadas nas masmorras de equipe.

Balanceamento de classes
Mudanças no Corsair
Cannon Barrage foi de 45s de tempo de recarga para 30s
Second Wave foi de 45s de tempo de recarga para 30s
Dano de ambos Cannon Barrage e Second Wave foram diminuídos em 8,5%.
Nós sentimos que esta mudança era necessária para aprimorar o dano por segundo do Corsair em batalhas de duração mais longa, fazendo com que ele seja menos dependente em ter duas magias de alto tempo de recarga disponíveis, e torcendo para estourar alguém nesta pequena janela ou eles provavelmente não seriam capazes de finalizar o trabalho. Agora eles serão capazes de utilizar a magia Cannon Barrage com uma frequência muito mais elevada.

Mudanças no Monk
Absorver o elemento de Raio faz com que seus ataques básicos apliquem uma lentidão de 15% no alvo por 2 segundos.
Absorver o elemento de fogo faz com que seus ataques básicos acertem uma pequena área de 4 quadrados em frente ao Monk.

Necromancer provavelmente passará por algumas mudanças na próxima atualização.

Todavia nossos planos atuais para tais mudanças requerem mais tempo e testes.
Interface de Usuário Modificada
A Interface de Usuário (UI) foi reorganizada de uma maneira mais limpa, visto que seu modelo atual não faz muito sentido. Essencialmente, agora está organizado de maneira que os botões mais utilizados ficam no lado direito, enquanto os menos utilizados/coisas relacionadas ao cliente estão no lado esquerdo.
Adicionalmente, alguns botões desnecessários foram removidos ou realocados (Poder e Energia podem agora ser acessados clicando nos mesmos na sua interface do personagem) (Magias do despertar agora podem ser simplesmente adicionadas através da lista de magias, além disso, as magias de despertar disponíveis estarão destacadas no seu painel de magias).

Correções Diversas e Melhorias
Killstreaks foram corrigidos e reimplementados ao jogo.
Opção de reconectar foi corrigida para quando houver reinicialização do jogo.
Não será mais possível utilizar magic wall e wild growth durante o evento Capture the Flag.

Vindo na próxima atualização (Antes do Natal)
Heroic Quests – Corridas instanciadas por vagas na tabela de classificação e recompensas contra outras guildas!
O novo Ramparts – 10 novas lutas contra chefes em larga escala, com suas mecânicas exclusivas. Completamente instanciado e escalonado. Mais informações estão para vir antes da próxima atualização.
Sistema de tokens para mentor/pupilo – Uma maneira de recompensar jogadores de níveis superiores para ajudar novos jogadores com missões mais simples.

NA Player Boom

18 November 2018 (21:59) by Gamemaster Knighter

Im going to make an official post to address on the random server lag issues, the reboots, and how we will be compensating it moving forward until we solve the issues.Currently, due to the massive influx of players on NA, our servers are having difficulty keeping up. We have literally the best server money can buy as well. We cannot upgrade further.

Now, you may ask, well why can some RL maps have as many as us online, without having any lag issues. This is due to how many actions are calculated on Archlight every second/tenth of a second. To make regen smoother and less spikey, regen is calculated every 0.1 seconds, additionally, players attack multiple times a second, cast far more spells, many different things calculate said damage, regen, etc as well. There is alot more load on our servers than a real map where players hit every 1.5 seconds once, and cast a single spell, and regen a few hp every couple seconds.

Everyone should know this is of top priority to our team currently, we are actively monitoring the situation and working on different solutions.

During this time however, we will need to be rebooting the server somewhat more frequently than we would like, that being likely twice a day. These are very fast 10-15 second reboots, and we will usually try to give atleast 1 hour notice.

However, as a thank you for your patience as players during these 10-15 second reboots, we will be activating a global experience booster after each reboot while he handle these issues.

Again, this is a blessing and annoyance at the same time, of course, we are thrilled by how massive the NA server is, and its success, but with that growth and success, comes infrastructure work. But as we have for nearly 4 years now, we WILL solve the issues as we always have, and we are excited for the continued growth once these issues are resolved :)

~Archlight Team

Hiring Graphic Artist

16 November 2018 (22:39) by Gamemaster Knighter

We are currently hiring a simple graphic artist for Archlight. This position is paid. Whether with in-game coins for your help or real life money. You will be expected to make graphics at minimum the quality or higher of the graphics you see below in our news posts.

If you are interested please email 5 examples of your work to archlightonline@gmail.com as well as your character name on Archlight (if you have one), your discord username (so i can contact you), your age, your location & your availability each week (we just need someone with 4-5 hours a week, but more available people tend to be easier to work with).

Goodluck to all those who apply!

Minor Patch

15 November 2018 (20:26) by Gamemaster Knighter

Minor Patch (November 15th)

We will be doing a quick patch today to address a couple concerns with the Monster Essence Changes!This patch will include an OPTIONAL client update (must be done by Direct Download Link) that will make the font much larger for when a Monster Essence Appears, as well as easier to see. You are not required to update to the new version, but for those who find Monster Essences difficult to see, this will improve that greatly.

We will also be making a couple changes to the !ME command to remove the ability for people to macro abuse it.

First: All questions are being made MUCH easier, no more 46 * 19 (LOL), now questions will be simple additions etc. (2+7~)
Second: Now, anytime you select an incorrect answer, you will suffer a -25% monster essence chance penalty for 60 minutes (If you have a 4% monster essence find, it will now be 3%). 4 Incorrect answers total will mean you will have NO CHANCE to find a monster essence for 60 minutes. Everytime you get another question wrong when at 0% chance, the duration of 60 minutes will reset.

Finally: We will be actively checking for people abusing this system, if we catch it, it will be a full ban. Dont let us catch you, as it's very easy for us to check haha.

Additionally, the damage increase of Archer's never went through. This will also be finally loaded in in this patch. We will announce when the patch is once we are prepared.

Patch Notes

13 November 2018 (22:54) by Gamemaster Knighter

Patch Notes
11.14.18 (Wednesday)



Kill Streaks are a new system being introduced to Archlight in tomorrow's patch to add more depth to the PvP-E System. Now, any kill you make will reward you with 50% of the experience stolen, per usual in the pvp-e system, however, 50% will also be stored as your "Kill Streak". Everytime you get a kill, your streak will increase, as well, the Stored Experience from those kills will increase, this becomes your "bounty". Your bounty is an amount of experience that another player will obtain "steal" if they kill you. All Kill Streaks & Bounty Experience will be viewable on the Leaderboards under Player > Kill Streaks. The more kills a player has in their streak, the larger their Bounty Experience will become and rewarded to the player/players that "end" that streak. 

Kill Streaks will also be broadcasted in-game at 10, 20, 30, 40, 50 Kill Tiers ;)

The Frag System has been changed to where the last person to hit someone before they die will receive the frag.

Frag Removers have been added to the ArchStore.

Guild Sieges

Guild Sieges will take place at 16:00EST every Saturday!
Bidding for the first Guild Siege Opens THIS Sunday at 0:00EST until 23:59 Sunday Night!
Bidding every week will be open from Sunday 0:00EST > Sunday 23:59EST
Prepare your Guild. Siege Wars are coming.

Simple About for Siege Wars -
Larger Desciptive Post About How Sieges Work Below This Patch Post

Guilds have 24 hours to bid to obtain a spot in the Siege War.
The first Siege War will occur on Saturday November 24th, the first bidding will open this Saturday November 17th. 
Every week, up to 6 guilds will be able to win their share of up to $2500USD in In-Game Rewards from Siege Tokens, As well as $500USD in in-game Outfits & Cosmetics from our new Minor Cosmetic Tokens!
However, As we are lowering the minimum power, combined power, and halving the entry gold, siege tokens earned by your rank in the event has been lowered by 35% for the first two weeks until these values are all raised back up. However, tokens obtained from participating & minor cosmetic tokens remain the same.

Minimum Guild Average Power Required Is 1000.
Minimum combined power is 15000.
Your guild must have the above two requirements before you are able to Bid on a Guild Siege.
Minimum Bid to enter your guild is 5kk Gold!

House UI Improved
Cancelling a bid will now charge a 20% cancellation fee (to prevent people bidding just to extend bid timers)
Whenever a bid is made when an auction has 60 or less minutes left, it will extend the timer by 10 minutes up to 60 minute max.
You can now view how much time is left on an Auction

In-Game Hall of Fame Room & Player Statues


Moving forward, at the end of each Season, on NA & EU, 3 Statues of 3 Players will be created and added to the Top Floor of the Depot, where the new In-Game Hall of Fame will reside. These statues will remain in that hall of fame forever, if need be, in the future, another floor will be added. Each season, a player in each of the following categories will be created into a Statue of their favorite outfit, as well a name plate will be added and the season they were added to the Hall of Fame.
The three categories are:

- Highest Power
- Most Achievement Points
- Most Winning Siege Wars Guild Leader

Most Winning Siege Wars Guild Leader: The Guild Leader at the end of a season of the Guild who won the most amount of Siege Tokens
Most Achievement Points: Will be before the Power & Awakening Level points are added into the equation.


We are unsure yet if we will be doing characters as just outfits, or outfit + mount.

Class Balances
Archer's Base Attack Damage Buffed by 30%
Archer's Base Attack Speed Buffed by 15%

Longshot Buffs
Perfect Shot Cooldown Reduced from 10s > 8s
Pinpoint Shot damage increased by 27.5%
High Velocity Shot damage increased by 22.5%

Portugese Archlight Chat & Trade Chat added to client!

Monster Essence Rework
Monster Essences will no longer require you to run to 4 bounces, gathering each to obtain their reward. We are changing this because 1. We feel it is confusing for new players to fully grasp, and 2. It can be very obnoxious when hunting alot of creatures to constantly navigate through them (and potentially into more enemies) to gather an essence.
Instead, now when an essence is dropped, it will flash at the location and say !ME (Monster Essence) over it. You can now simply use !ME from where you are to attempt to absorb this essence, to complete absorbing it, a quick math problem will be presented (this is to prevent botters absorbing essences) which by completing, you will obtain the full essence.

Pre-Awakened Dungeon Boss Hp Nerfs
Thurin -15%
The Deathbringer -20%
Asharak King -10%
The Forsaken One healing nerfed by 15%
Hurac -30%
Rift Lord -20%
Forgotten City God -25%
Bloodlust -25%
The Alpha -30%
Lurka - 41%
Infected Giant -77% 
Exiled Cutthroat -58%
Gigancascean -50%

Bug Fixes:
Fixed the damage of the Assassin Dagger (Meant to be 46, was 23)
Enflamed Lords Exp Fixed and thus access portal re-opened.
Fixed a display issue in Guilds Average Power & Total Power (Where it doesn't have a decimal point)

Added several hundred more premium training locations, as all were being filled and occupied!
Rei Dos Coins Payment Option (For Brazilian Users) Added To Client Donate UI
Casino UI Background Fixed
Odd Black Tile Drawing Issue some may experience fixed

Siege Wars

13 November 2018 (22:53) by Gamemaster Knighter

Siege Wars
Siege Wars is a new, weekly event coming to Archlight. Each Sunday, Guilds have 24 hours to bid to enter the Siege War, the top 6 highest bidding guilds will receive a position in the Siege. Once the bid has closed at midnight PST, guilds will have 5 days to prepare for the Siege. A bidding guild must have a minimum average power of 1500 and combined power of 10000. 
Siege Wars will take place on a 6 guild war sized map, with 13 Captures points, 4 Graveyards, 4 Small Creature Camps, 2 Large Creature Camps and what many different Viewpoints and Changing World Styles.
Each Guild will have 60 seconds to build their defense for their Capture Point, after which time the event will begin.
Guilds receive 10 Capture Points every 30 seconds that they control a point, increasing for each Capture Point they control. To take over a Capture Point from another guild - players must attack, and/or use siege weapons to destroy the holding statue, by destroying it, theirs will replace it and can now be defended to earn the guild Control Points.
Guilds will receive their share of 150 Siege Tokens based on their placement in the Siege Wars.
1st Place - 50 Siege Tokens
2nd Place - 30 Siege Tokens
3rd Place - 25 Siege Tokens
4th Place - 20 Siege Tokens
5th Place - 15 Siege Tokens
6th Place - 10 Siege Tokens
Siege Tokens can be spent at a shop containing the rarest of rares on Archlight - Including Regrade Keys, Enchantment Scrolls, Legendary Archlight Keys, Awakening Stones and more.
Every Participant of a Guild Siege will also receive their own Siege Tokens
As well, for every Siege Token a player receives, they will also receive a Minor Cosmetic Token, that can be used to buy any Store Outfit Ingame!

Date & Time: Guild Sieges will take place at (TBD / Updated Later Today)

A list of all siege weapons and defensive structures can be viewed below.
Siege Structures & Weapons
Over a dozen Siege Structures & Weapons have been added into Archlight. Full list of Siege Structures and there purposes shown below (These can only be used in Siege Events).
Siege Defenses/Structures
 
Wooden Fence - Constructs a fence with a small amount of health.

Sturdy Wooden Fence - Constructs a fence with a moderate amount of health.
 
Reinforced Wooden Fence - Constructs a fence with a large amount of health.

Caltrops - Caltrops are invisible to opposing guilds - When stepped on, deals 20% of max health / mana (whichever is higher) damage to the target.

Spike Trap - Traps are invisible to opposing guilds - When triggered, deals 50% of max health / mana (whichever is higher) damage to the target.
Fire Trap - Traps are invisible to opposing guilds - When triggered, deals damage to all players in the area for 10% of their max health / mana (whichever is higher) for 5 seconds.
Ice Trap - Traps are invisible to opposing guilds - When triggered, slows all targets in area for 5 seconds by 50%.

Binding Trap - Traps are invisible to opposing guilds - When triggered, binds a target in place for 5 seconds.
Siege Weapons

Ballista - Once placed, this will attack random enemies until it is destroyed.
Catapult - Once placed, the catapult can be used by any player or guild to throw a boulder with a 3 second Hit Box Warning, dealing massive damage to that location.
Battering Ram - Once placed, will deal damage to the tile infront of it for 30 seconds.
Explosive Keg - Once placed, counts down from 5 seconds then explodes, dealing a large amount of damage to tiles around it.
Explosive Barrel - Once placed, counts down from 5 seconds then explodes, dealing a massive amount of damage to tiles around it.
Misc Structure

Capture Statue - This is placed with your guilds color to show possession of a Capture Point. By destroying a Capture Statue, you gain control of it and replace it with your Statue automatically. This is now your capture point to defend.